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Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepLayout
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
ERepLayoutResult CompareProperties
&40;
FSendingRepState &42;restrict RepState,
FRepChangelistState &42;restrict RepChangelistState,
const FConstRepObjectDataBuffer Data,
const FReplicationFlags & RepFlags
&41; const
Remarks
Compare Property Values currently stored in the Changelist State to the Property Values in the passed in data, generating a new changelist if necessary.
Parameters
Name | Description |
---|---|
RepState | RepState for the object. |
RepChangelistState | The FRepChangelistState that contains the last cached values and changelists. |
Data | The newest Property Data available. |
RepFlags | Flags that will be used if the object is replicated. |