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Unreal Engine C++ API Reference > Runtime > Engine > Net > FNetworkProfiler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h |
Include | #include "Net/NetworkProfiler.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetworkProfiler.cpp |
void TrackCompareProperties_Unsafe
&40;
const FString & ObjectName,
uint32 Cycles,
TBitArray<> & PropertiesCompared,
TBitArray<> & PropertiesThatChanged,
TArray< uint8 > & PropertyNameExportData
&41;