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Unreal Engine C++ API Reference > Runtime > Engine > Net > FNetPacketNotify
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetPacketNotify.h |
Include | #include "Net/NetPacketNotify.h" |
bool CanSend&40;&41; const
Remarks
If we do have more unacknowledged sequence numbers in-flight than our maximum sendwindow we should not send more as the receiving end will not be able to detect if the sequence number has wrapped around