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Unreal Engine C++ API Reference > Runtime > Engine > NSLOCTEXT
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl |
Include | #include "ShowFlagsValues.inl" |
NSLOCTEXT
(
"UnrealEd",
"StaticMeshesSF",
"Static Meshes"
)
Remarks
For now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture