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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/MeshMerge > API/Runtime/Engine/MeshMerge/FMeshApproximationSettings
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category=PerformanceSettings)
bool bEnableParallelBaking
Remarks
If false, texture capture and baking will be done serially after mesh generation, rather than in parallel when possible. This will reduce the maximum memory requirements of the process.