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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/MeshMerge > API/Runtime/Engine/MeshMerge/FMeshApproximationSettings
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category=DebugSettings)
bool bEmitFullDebugMesh
Remarks
If true, write the full mesh triangle set (ie flattened, non-instanced) used for mesh generation. Warning: this asset may be extremely large!!