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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/MeshMerge > API/Runtime/Engine/MeshMerge/FMeshApproximationSettings
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, AdvancedDisplay, Category=MeshSettings,
Meta=(EditConditionHides, EditCondition="bGenerateNaniteEnabledMesh && NaniteFallbackTarget == ENaniteFallbackTarget::PercentTriangles", ClampMin=0, ClampMax=1))
float NaniteFallbackPercentTriangles
Remarks
Percentage of triangles to keep from source Nanite mesh for fallback. 1.0 = no reduction, 0.0 = no triangles.