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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInstanceDynamic
Syntax
TMap< FName, TArray< FName > > RenamedTextures
Remarks
In order to remap to the correct texture streaming data, we must keep track of each texture renamed. The following map converts from a texture from the dynamic material to the texture from the static material. The following map converts from a texture from the dynamic material to the texture from the static material.