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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInstanceDynamic
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInstanceDynamic.h |
Include | #include "Materials/MaterialInstanceDynamic.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstanceDynamic.cpp |
UFUNCTION (BlueprintCallable,
Meta=(DisplayName="Get VectorParameter Value By Info", ScriptName="GetVectorParameterValueByInfo", Keywords="GetColorParameterValue"),
Category="Rendering|Material")
FLinearColor K2_GetVectorParameterValueByInfo
(
const FMaterialParameterInfo & ParameterInfo
)
Remarks
Get the current MID vector parameter value, using MPI (to allow access to layer parameters)