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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInstanceDynamic
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceDynamic.h |
Include | #include "Materials/MaterialInstanceDynamic.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
void CopyScalarAndVectorParameters
&40;
const UMaterialInterface & SourceMaterialToCopyFrom,
ERHIFeatureLevel::Type FeatureLevel
&41;
Remarks
Copy all interpolatable (scalar/vector) parameters from *SourceMaterialToCopyFrom to *this, using the current QualityLevel and given FeatureLevel For runtime use. More specialized and efficient than CopyMaterialInstanceParameters().