Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionStaticSwitch
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionStaticSwitch.h |
Include | #include "Materials/MaterialExpressionStaticSwitch.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionStaticSwitch : public UMaterialExpression
Variables
Type | Name | Description | |
---|---|---|---|
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FExpressionInput | A | |
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FExpressionInput | B | |
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uint32: 1 | DefaultValue | |
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FExpressionInput | Value |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialExpressionStaticSwitch
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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FExpressionInput * | GetEffectiveInput
(
FMaterialCompiler* Compiler |
Overridden from UMaterialExpression
Type | Name | Description | |
---|---|---|---|
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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void | GatherSubstrateMaterialInfo
(
FSubstrateMaterialInfo& SubstrateMaterialInfo, |
Recursively parse nodes outputing Substrate material in order to gather all the possible shading models used in a material graph output a Substrate material. |
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bool | GenerateHLSLExpression
(
FMaterialHLSLGenerator& Generator, |
|
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |
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FName | GetInputName
(
int32 InputIndex |
|
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uint32 | GetInputType
(
int32 InputIndex |
|
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uint32 | GetOutputType
(
int32 OutputIndex |
|
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bool | IsResultMaterialAttributes
(
int32 OutputIndex |
Marks certain expression types as outputting material attributes. |
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bool | IsResultSubstrateMaterial
(
int32 OutputIndex |
Marks certain expression types as outputting Substrate material. |
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FSubstrateOperator * | SubstrateGenerateMaterialTopologyTree
(
FMaterialCompiler* Compiler, |
A starta material is a tree with FrontMateiral being its root and BSDF being leaves, with operators in the middle. |