Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionSkyAtmosphereAerialPerspective
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionSkyAtmosphereLightIlluminance.h |
Include | #include "Materials/MaterialExpressionSkyAtmosphereLightIlluminance.h" |
Syntax
UCLASS ()
class UMaterialExpressionSkyAtmosphereAerialPerspective : public UMaterialExpression
Variables
Type | Name | Description | |
---|---|---|---|
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FExpressionInput | WorldPosition | World position of the sample. |
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EPositionOrigin | WorldPositionOriginType | Defines the reference space for the WorldPosition input. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialExpressionSkyAtmosphereAerialPerspective
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
Type | Name | Description | |
---|---|---|---|
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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bool | GenerateHLSLExpression
(
FMaterialHLSLGenerator& Generator, |
|
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |
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FName | GetInputName
(
int32 InputIndex |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |