Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionShaderStageSwitch
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionShaderStageSwitch.h |
Include | #include "Materials/MaterialExpressionShaderStageSwitch.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionShaderStageSwitch : public UMaterialExpression
Variables
Type | Name | Description | |
---|---|---|---|
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FExpressionInput | PixelShader | |
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FExpressionInput | VertexShader |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialExpressionShaderStageSwitch
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | ShouldUsePixelShaderInput
(
EShaderFrequency InShaderFrequency |
Overridden from UMaterialExpression
Type | Name | Description | |
---|---|---|---|
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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bool | GenerateHLSLExpression
(
FMaterialHLSLGenerator& Generator, |
|
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |
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void | GetExpressionToolTip
(
TArray< FString >& OutToolTip |
Get a tooltip for the expression itself. |
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FText | GetKeywords () |
Returns the keywords that should be used when searching for this expression |