Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionCustomOutput
- UMaterialExpressionNeuralNetworkInput
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionNeuralPostProcessNode.h |
Include | #include "Materials/MaterialExpressionNeuralPostProcessNode.h" |
Syntax
UCLASS (MinimalAPI, CollapseCategories, HideCategories=Object)
class UMaterialExpressionNeuralNetworkInput : public UMaterialExpressionCustomOutput
Variables
Type | Name | Description | |
---|---|---|---|
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FExpressionInput | Coordinates | Coordinate to read values: Texture index (float4): Batch[ignored], StartChannel[int,0], ViewportUV in 0..1 range Buffer index (float4): Batch[int,0], StartChannel[int,0], WidthHeight[ViewportUV] in 0..1 range |
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FExpressionInput | Input0 | First input node for neural post processing in post process material |
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FExpressionInput | Mask | Input is ignored if Mask is zero. TODO: Used to optimize performance |
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TEnumAsByte< ENeuralIndexType > | NeuralIndexType | Indexing type: write to the texture or buffer |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialExpressionNeuralNetworkInput
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpressionCustomOutput
Type | Name | Description | |
---|---|---|---|
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UE::Shader::EValueType | GetCustomOutputType
(
int32 OutputIndex |
This is currently only needed by the new HLSL translator Should probably be merged with UMaterialExpression base interface, which already provides GetInputType/GetOutputType |
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FString | ||
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int32 | Override to enable multiple outputs. |
Overridden from UMaterialExpression
Type | Name | Description | |
---|---|---|---|
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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bool | GenerateHLSLExpression
(
FMaterialHLSLGenerator& Generator, |
|
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |
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uint32 | GetInputType
(
int32 InputIndex |