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Unreal Engine C++ API Reference > Runtime > Engine > Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionDistanceFieldApproxAO
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionDistanceFieldApproxAO.h |
Include | #include "Materials/MaterialExpressionDistanceFieldApproxAO.h" |
Syntax
UCLASS ()
class UMaterialExpressionDistanceFieldApproxAO : public UMaterialExpression
Variables
Type | Name | Description | |
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FExpressionInput | BaseDistance | |
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float | BaseDistanceDefault | Only used if BaseDistance is not hooked up |
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FExpressionInput | Normal | |
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uint32 | NumSteps | |
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FExpressionInput | Position | |
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FExpressionInput | Radius | |
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float | RadiusDefault | Only used if Radius is not hooked up |
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float | StepScaleDefault | |
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EPositionOrigin | WorldPositionOriginType | Defines the reference space for the Position input. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialExpressionDistanceFieldApproxAO
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
Type | Name | Description | |
---|---|---|---|
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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bool | GenerateHLSLExpression
(
FMaterialHLSLGenerator& Generator, |
|
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |
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FName | GetInputName
(
int32 InputIndex |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |