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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionDepthFade
Syntax
UPROPERTY (EditAnywhere, Category=MaterialExpressionDepthFade,
Meta=(OverridingInputProperty="FadeDistance"))
float FadeDistanceDefault
Remarks
World space distance over which the fade should take place. This is used when FadeDistance is unconnected.