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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionCustomOutput
- UMaterialExpressionCustomOutput::GetCustomOutputType()
- UMaterialExpressionAbsorptionMediumMaterialOutput::GetCustomOutputType()
- UMaterialExpressionBentNormalCustomOutput::GetCustomOutputType()
- UMaterialExpressionClearCoatNormalCustomOutput::GetCustomOutputType()
- UMaterialExpressionFirstPersonOutput::GetCustomOutputType()
- UMaterialExpressionNeuralNetworkInput::GetCustomOutputType()
- UMaterialExpressionRuntimeVirtualTextureOutput::GetCustomOutputType()
- UMaterialExpressionSingleLayerWaterMaterialOutput::GetCustomOutputType()
- UMaterialExpressionTangentOutput::GetCustomOutputType()
- UMaterialExpressionThinTranslucentMaterialOutput::GetCustomOutputType()
- UMaterialExpressionVolumetricAdvancedMaterialOutput::GetCustomOutputType()
- UMaterialExpressionVolumetricCloudEmptySpaceSkippingOutput::GetCustomOutputType()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionCustomOutput.h |
Include | #include "Materials/MaterialExpressionCustomOutput.h" |
virtual UE::Shader::EValueType GetCustomOutputType
(
int32 OutputIndex
) const
Remarks
This is currently only needed by the new HLSL translator Should probably be merged with UMaterialExpression base interface, which already provides GetInputType/GetOutputType