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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpression
- UObject::PostLoad()
- UMaterialExpression::PostLoad()
- UMaterialExpressionCollectionParameter::PostLoad()
- UMaterialExpressionDataDrivenShaderPlatformInfoSwitch::PostLoad()
- UMaterialExpressionDynamicParameter::PostLoad()
- UMaterialExpressionFunctionInput::PostLoad()
- UMaterialExpressionFunctionOutput::PostLoad()
- UMaterialExpressionGetMaterialAttributes::PostLoad()
- UMaterialExpressionMaterialAttributeLayers::PostLoad()
- UMaterialExpressionMaterialFunctionCall::PostLoad()
- UMaterialExpressionNamedRerouteDeclaration::PostLoad()
- UMaterialExpressionRuntimeVirtualTextureSample::PostLoad()
- UMaterialExpressionSceneColor::PostLoad()
- UMaterialExpressionSceneDepth::PostLoad()
- UMaterialExpressionSparseVolumeTextureSample::PostLoad()
- UMaterialExpressionTextureSample::PostLoad()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpression.h |
Include | #include "Materials/MaterialExpression.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.