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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpression
- UObject::Modify()
- UMaterialExpression::Modify()
- UMaterialExpressionComment::Modify()
- UMaterialExpressionComposite::Modify()
- UMaterialExpressionPinBase::Modify()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpression.h |
Include | #include "Materials/MaterialExpression.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
virtual bool Modify
(
bool bAlwaysMarkDirty
)
Remarks
Note that the object will be modified. If we are currently recording into the transaction buffer (undo/redo), save a copy of this object into the buffer and marks the package as needing to be saved.