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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterial
Syntax
float TranslucentBackscatteringExponent
Remarks
Controls how diffuse the material's backscattering is when using the MSM_Subsurface shading model. Larger exponents give a less diffuse look (smaller, brighter backscattering highlight). This is only used when the object is casting a volumetric translucent shadow from a directional light.