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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterial
Syntax
TEnumAsByte< EMaterialShadingRate > ShadingRate
Remarks
Select what shading rate to apply, on platforms that support variable rate shading. Non-1x1 rates will reduce the rasterization fidelity for the material; they will not super-sample the material. This can save GPU performance on materials where reduced fidelity is acceptable.