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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterial
Syntax
TArray< FMaterialResource &42; > MaterialResources
Remarks
Material resources used for rendering this material. There need to be as many entries in this array as can be used simultaneously for rendering. For example the material needs to support being rendered at different quality levels and feature levels within the same process. These are always valid and non-null, but only the entries affected by CacheResourceShadersForRendering are actually valid for rendering.