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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
- UMaterialInterface::IsPropertyActive()
- UMaterial::IsPropertyActive()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Materials/Material.h |
Include | #include "Materials/Material.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
virtual bool IsPropertyActive
(
EMaterialProperty InProperty
) const
Remarks
Checks to see if an input property should be active, based on the state of the material