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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterial
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
Include | #include "Materials/Material.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
void GetForceRecompileTextureIdsHash
&40;
FSHAHash & TextureReferencesHash
&41;
Remarks
If there is some texture reference used by a TextureProperty node in any expressions, this function will extract the current hash of TextureReferencesHash into a string then append the texture guid used by the node and recompute a new hash.