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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterial
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
Include | #include "Materials/Material.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
void FixupMaterialUsageAfterLoad&40;&41;
Remarks
Marks the material's package dirty in order to make a material usage change set during map load persistent. This couldn't be done during map load as loading cannot mark packages dirty. Invoked manually by the user from the Map Check message log.