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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterial
- UObjectBaseUtility::CanBeClusterRoot()
- UMaterial::CanBeClusterRoot()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Materials/Material.h |
Include | #include "Materials/Material.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
virtual bool CanBeClusterRoot() const
Remarks
Called after load to determine if the object can be a cluster root