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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterial
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
Include | #include "Materials/Material.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
void CacheShadersForResources
&40;
EShaderPlatform ShaderPlatform,
const TArray< FMaterialResource &42; > & ResourcesToCache,
EMaterialShaderPrecompileMode PrecompileMode,
const ITargetPlatform &42; TargetPlatform
&41;
Remarks
Caches shader maps for an array of material resources.