Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/LevelInstance > API/Runtime/Engine/LevelInstance/ULevelInstanceComponent
- UActorComponent::OnRegister()
- USceneComponent::OnRegister()
- ULevelInstanceComponent::OnRegister()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceComponent.h |
Include | #include "LevelInstance/LevelInstanceComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/LevelInstance/LevelInstanceComponent.cpp |
virtual void OnRegister()
Remarks
Those are the methods that need overriding to be able to properly update the AttachComponent.