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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UPlatformGameInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPlatformLibrary.h |
Include | #include "Kismet/BlueprintPlatformLibrary.h" |
void ApplicationWillDeactivateDelegate_Handler&40;&41;
Remarks
Native handlers that get registered with the actual FCoreDelegates, and then proceed to broadcast to the delegates above