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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetTextLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetTextLibrary.h |
Include | #include "Kismet/KismetTextLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetTextLibrary.cpp |
static FText TextFromStringTable
&40;
const FName TableId,
const FString & Key
&41;
Remarks
Attempts to create a text instance from a string table ID and key.
This exists to allow programmatic look-up of a string table entry from dynamic content - you should favor setting your string table reference on a text property or pin wherever possible as it is significantly more robust (see "Make Literal Text"). The found text, or a dummy text if the entry could not be found.