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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetTextLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetTextLibrary.h |
Include | #include "Kismet/KismetTextLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetTextLibrary.cpp |
UFUNCTION (BlueprintPure,
Meta=(DisplayName="To Text (Byte)", CompactNodeTitle="->", BlueprintAutocast),
Category="Utilities|Text")
static FText Conv_ByteToText
(
uint8 Value
)
Remarks
Converts a byte value to formatted text