Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static void UnloadPrimaryAsset
&40;
FPrimaryAssetId PrimaryAssetId
&41;
Remarks
Unloads a primary asset, which allows it to be garbage collected if nothing else is referencing it