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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintCallable, Meta=(BlueprintInternalUseOnly="true", AutoCreateRefTerm="Value"))
static void SetFieldPathPropertyByName
(
UObject * Object,
FName PropertyName,
const TFieldPath < FField > & Value
)
Remarks
Set a SOFTOBJECT property by name