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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintPure,
Meta=(DisplayName="Not Equal (PrimaryAssetId)", CompactNodeTitle="!=", ScriptOperator="!=", BlueprintThreadSafe),
Category="AssetManager")
static bool NotEqual_PrimaryAssetId
(
FPrimaryAssetId A,
FPrimaryAssetId B
)
Remarks
Returns true if the values are not equal (A != B)