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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintCallable,
Meta=(Latent, LatentInfo="LatentInfo", WorldContext="WorldContextObject", BlueprintInternalUseOnly="true"),
Category="Utilities")
static void LoadAssetClass
(
const UObject * WorldContextObject,
TSoftClassPtr < UObject > AssetClass,
FOnAssetClassLoaded OnLoaded,
FLatentActionInfo LatentInfo
)