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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintPure,
Meta=(DisplayName="Is Timer Active by Function Name", ScriptName="IsTimerActive", DefaultToSelf="Object"),
Category="Utilities|Time")
static bool K2_IsTimerActive
(
UObject * Object,
FString FunctionName
)
Remarks
Returns true if a timer exists and is active for the given delegate, false otherwise. True if the timer exists and is active.
Parameters
Name | Description |
---|---|
Object | Object that implements the delegate function. Defaults to self (this blueprint) |
FunctionName | Delegate function name. Can be a K2 function or a Custom Event. |