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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintCallable,
Meta=(DisplayName="Clear Timer by Handle", ScriptName="ClearTimerHandle", WorldContext="WorldContextObject", DeprecatedFunction, DeprecationMessage="Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function."),
Category="Utilities|Time")
static void K2_ClearTimerHandle
(
const UObject * WorldContextObject,
FTimerHandle Handle
)
Remarks
Clears a set timer.
Parameters
Name | Description |
---|---|
Handle | The handle of the timer to clear. |