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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static FString GetGamepadControllerName
&40;
int32 ControllerId
&41;
Remarks
Returns name of controller if assigned to a gamepad (or None if not assigned) (Android and iOS only)