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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static bool GetEditorProperty
&40;
UObject &42; Object,
const FName PropertyName,
int32 & PropertyValue
&41;
Remarks
Attempts to retrieve the value of a named property from the given object. Whether the property value was found and correctly retrieved.
Parameters
Name | Description |
---|---|
Object | The object you want to retrieve a property value from. |
PropertyName | The name of the object property to retrieve the value from. |
PropertyValue | The retrieved property value, if found. |