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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintPure, Category="AssetManager", Meta=(ScriptMethod="GetClass"))
static TSubclassOf < UObject > GetClassFromPrimaryAssetId
(
FPrimaryAssetId PrimaryAssetId
)
Remarks
Returns the Blueprint Class associated with a Primary Asset Id, this will only return a valid object if it is in memory, it will not load it