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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetRenderingLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
Include | #include "Kismet/KismetRenderingLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Rendering",
Meta=(Keywords="BeginDrawCanvasToRenderTarget", WorldContext="WorldContextObject", UnsafeDuringActorConstruction="true"))
static void BeginDrawCanvasToRenderTarget
(
UObject * WorldContextObject,
UTextureRenderTarget2D * TextureRenderTarget,
UCanvas *& Canvas,
FVector2D & Size,
FDrawToRenderTargetContext & Context
)
Remarks
Returns a Canvas object that can be used to draw to the specified render target. Canvas has functions like DrawMaterial with size parameters that can be used to draw to a specific area of a render target. Be sure to call EndDrawCanvasToRenderTarget to complete the rendering!