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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
static FVector Vector_ClampSize2D
&40;
FVector A,
double Min,
double Max
&41;
Remarks
Create a copy of this vector, with the 2D magnitude/size/length clamped between Min and Max. Z is unchanged.