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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
UFUNCTION (BlueprintPure,
Meta=(DisplayName="Normalize XYZ (Vector 4)", ScriptMethod="Normal3", Keywords="Unit Vector"),
Category="Math|Vector4")
static FVector4 Vector4_Normal3
(
const FVector4 & A,
float Tolerance
)
Remarks
Gets a normalized unit copy of the vector, ensuring it is safe to do so based on the length. The W element is ignored and the returned vector has W=0. Returns zero vector if vector length is too small to safely normalize. A normalized copy if safe, (0,0,0) otherwise.
Parameters
Name | Description |
---|---|
Tolerance | Minimum squared vector length. |