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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
static bool Vector4_IsUnit3
&40;
const FVector4 & A,
float SquaredLenthTolerance
&41;
Remarks
Determines if vector is normalized / unit (length 1) within specified squared tolerance. The W element is ignored. true if unit, false otherwise.