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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetMathLibrary.cpp |
UFUNCTION (BlueprintPure, Meta=(DisplayName="Ease (Vector)", BlueprintInternalUseOnly="true"),
Category="Math|Interpolation")
static FVector VEase
(
FVector A,
FVector B,
float Alpha,
TEnumAsByte < EEasingFunc::Type > EasingFunc,
float BlendExp,
int32 Steps
)
Remarks
Easing between A and B using a specified easing function