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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
static FVector TransformDirection
&40;
const FTransform & T,
FVector Direction
&41;
Remarks
Transform a direction vector by the supplied transform - will not change its length. For example, if T was an object's transform, this would transform a direction from local space to world space.