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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetMathLibrary.cpp |
UFUNCTION (BlueprintPure,
Meta=(DisplayName="Lerp (Transform)", AdvancedDisplay="3", ScriptMethod="Lerp"),
Category="Math|Transform")
static FTransform TLerp
(
const FTransform & A,
const FTransform & B,
float Alpha,
TEnumAsByte < ELerpInterpolationMode::Type > InterpMode
)
Remarks
Linearly interpolates between A and B based on Alpha (100% of A when Alpha=0 and 100% of B when Alpha=1).