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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
static void RGBToHSV
&40;
FLinearColor InColor,
float & H,
float & S,
float & V,
float & A
&41;
Remarks
Breaks apart a color into individual HSV components (as well as alpha) (Hue is [0..360) while Saturation and Value are 0..1)