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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
UFUNCTION (BlueprintCallable,
Meta=(DisplayName="Set Components (Quat)", ScriptMethod="SetComponents"),
Category="Math|Quat")
static void Quat_SetComponents
(
UPARAM FQuat & Q,
float X,
float Y,
float Z,
float W
)
Remarks
Set X, Y, Z, W components of Quaternion.