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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
static void Quat_EnforceShortestArcWith
&40;
FQuat & A,
const FQuat & B
&41;
Remarks
Modify the quaternion to ensure that the delta between it and B represents the shortest possible rotation angle.